So i've been playing around in blender lately, if you not sure what that is you can check it out here
but more specifically the Sub Surface Scattering (SSS) options inside blender trying to get some resemblance to realistic skin.
I sculpted the head in scuptris and then retopo'd the mesh in blender, baked the Normal and Ambient Occlusion (AO) maps from the scuptris model to the new mesh popped the AO map in photoshop and from there made the necessary textures for the sss shader, that being epidermal and subdermal as well as the standard diffuse and specularity textures
anyway heres some test renders (pic related :P)
the hair was also achieved with blender, using the particle system.
Thursday, August 25, 2011
Monday, August 15, 2011
some studies
head study
head study turned laughable fat man(that I kind of want to punch in the face lol)
some more random studies
Thursday, July 7, 2011
Wednesday, July 6, 2011
Tuesday, July 5, 2011
About Me
It's my dream to one day work at or run a game development studio.
Here's a painting I done in photoshop of a dream I had
Here's a sculpt I done in Sculptris
Here's a painting I done in photoshop of a dream I had
Here's a sculpt I done in Sculptris
Subscribe to:
Posts (Atom)








