enjoy (echos as tumbleweed rolls by)
Tuesday, August 30, 2011
Saturday, August 27, 2011
Friday, August 26, 2011
Thursday, August 25, 2011
Muti-layer SSS tests
So i've been playing around in blender lately, if you not sure what that is you can check it out here
but more specifically the Sub Surface Scattering (SSS) options inside blender trying to get some resemblance to realistic skin.
I sculpted the head in scuptris and then retopo'd the mesh in blender, baked the Normal and Ambient Occlusion (AO) maps from the scuptris model to the new mesh popped the AO map in photoshop and from there made the necessary textures for the sss shader, that being epidermal and subdermal as well as the standard diffuse and specularity textures
anyway heres some test renders (pic related :P)
the hair was also achieved with blender, using the particle system.
but more specifically the Sub Surface Scattering (SSS) options inside blender trying to get some resemblance to realistic skin.
I sculpted the head in scuptris and then retopo'd the mesh in blender, baked the Normal and Ambient Occlusion (AO) maps from the scuptris model to the new mesh popped the AO map in photoshop and from there made the necessary textures for the sss shader, that being epidermal and subdermal as well as the standard diffuse and specularity textures
anyway heres some test renders (pic related :P)
the hair was also achieved with blender, using the particle system.
Monday, August 15, 2011
some studies
head study
head study turned laughable fat man(that I kind of want to punch in the face lol)
some more random studies
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